Added option to use constructor for cloned ModPlayers Added GetMapBackgroundImage hook for ModPlayer Added TileCountsAvailable hook for ModWorld Added OnCraft hook for recipes and items Added generic GetModX accessors for reduced redundancy Added gender parameter to SetMatch hook for items Added GlobalRecipe and RecipeAvailable hook for recipes Made Player.jumpSpeed and Player.jumpHeight public Converted some local world generation variables to static fields
Changed structure of equipment update code to make it easy to create new equipment slots Detect and display modder errors in LoadCustomData
Mods menu now displays how much stuff each mod adds ItemIO can now save items in general, including vanilla items Added the ability to compile mods in C# 6 Renamed Other.dll to Mono.dll for noCompile mod-building Added the ability to build and debug mods from Visual Studio Fixed bug where SetMatch hook doesn’t work at all Mods with sounds now load for people without sound cards Fixed bug where Mod.GetEquipTexture always returns null Fixed bug where Start Bag cannot contain vanilla items Fixed bug where modded tiles crashed the game in early stages of world generation
Fixed bug where bottom half of long hair does not draw Fixed server bug where custom town NPCs do not work Fixed server bug where custom item data is not synced Hopefully fixed NPCs disappearing on servers? Please? Hopefully fixed ItemLoader.GetAlpha crash for clients on servers Fixed bug where Steam servers don’t work Fixed server bug where chests are not synced properly Fixed server sync bug with OnPickup hook for items